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Getting to them can be troublesome. Unlike in most games, fast traveling in Days Gone is as much about resource management as it is planning your route across the map. That said, if you want an opportunity to set up this Nero Checkpoint as a killing field and a distraction for the horde down in the Old Sawmill below, it’s not a bad idea to leave a few choice alarms active when you turn on the power. Here you’ll find a gas can and another alarm mounted to the top of the guard post, which you can disable with some basic knifework. … Reaching to the collectibles will bring you closer to completing the game with a 100% progress. Chemult Community College Nero Checkpoint, Location: East side of Chemult Community College Campus. Your next stop is just to the east beneath the train overpass, where you’ll find your third and final speaker on top of a small guard post. Keep your eyes peeled for freakers in the area and try to stealth kill as many as you can before tackling any alarms. 1 Goal 2 Missions 3 Rewards 4 See also Lisa reminds me of Sarah's little sister. League of Legends announces new character, Viego, with a... King of Fighters XV revealed, Samurai Shodown Season Pass 3... Review: Godfall is a thoughtful hack’n slash that deserves... Review: Cyberpunk 2077 is the most fun I’ll ever have... Keanu Reeves talks about working on Cyberpunk 2077. Getting to them can be troublesome. Fill the generator with fuel, but don’t start the power. Find guides to this trophy here. During these 30 hours, you’ll face Freakers, bandits, and numerous enemies until you reach the ending. Once cleared, these checkpoints reward you with meds, a valuable fast travel point, and a one-time stat boost item called a Nero Injector. Check out this Days Gone guide and walkthrough for the There's Nothing You Can Do mission. Interact with the fuse box on one of the NMU buildings to highlight an investigation that will lead you through the refugee camp to a body with the missing Nero Fuse in question. Head a bit north to the tip of the infestation and you’ll roll right into this Nero Checkpoint. The final alarm is on a light post to the east of one of the NMU buildings. You’ll need to cut your way through the Rippers one way or another if you want to clear the camp, but how you go about it is up to you. Just be aware that a portion of the horde in the area will also be hiding in the tunnel on the far side of the Pillette Bridge Nero Checkpoint. To kick things off, you’ll find two alarms on each of the Nero NMU trailers in the center of camp, which a quick bit of knifework will send plummeting to the ground. Required fields are marked *. I'm not letting anything happen to her. That said, the bleachers on the east side of the campus make a great location to lead the horde through and around. If you’re having trouble, make your way south out of Iron Mike’s camp, and bear southeast along the highways until you catch sight of the usual Nero signs along the road. Once the electronic doors pop open, you’re free to head inside to loot the NMU building for a pile of meds, a Nero Recorder, and, as always, a fancy Nero Injector to give Deacon a boost to one of his core stats. Unfortunately, most Nero Checkpoints are found deep in the freaker infested wilderness, often nearby large hordes or groups of gun-toting enemies. Make your way to the east side of the checkpoint to find a speaker alarm mounted to the top of a light post near the entrance to the Rogue Tunnel. Climb up top, then hold square near each speaker to manually cut the wire. Platforms: PC (Reviewed), PS4, Xbox One, Google Stadia Whenever a major AAA release comes out and half the gaming community calls it one of the best games ever... As we near the December 10 release date for Cyberpunk 2077 , developers CD Projekt Red are consistently dropping new and cool behind the scenes videos about... Microsoft dropped a bombshell on the video game world with its recent acquisition of ZeniMax Media, the company that owns some of the biggest developers in the... 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On this page of our World Atlas to Days Gone you will find a map that contains all secrets of the Crater Lake region. – Bugged the Hell Out – They’re Not Sleeping As usual, there are also another two speakers on top of the NMU building that you’ll want to slice and dice before you gas up the generator in the center of camp. Finally, there are two guard posts with their own speakers at the northwestern and northeastern entrances to the checkpoint. © 2008-2020 PowerPyx.com, all rights reserved. There are 240 collectibles and you'll need to find 181 of them for platinum. NERO Intel 1 to 25. As a bonus, Nero Checkpoints serve as a safe house and a fast travel point where you can consistently find fuel and supplies either while passing through, or as a pit stop on a longer fast travel journey. In Days Gone, you can run storyline missions parallel to each other, at the same time. Once the area is clear, you’re free to start tracking down the seven alarms spread across this checkpoint. The issue with this checkpoint is its proximity to the Old Sawmill Horde, which is one of the largest hordes in the game. Quite a few of the collectables are found as part of the main story and because of this, do not feature as part of this map. You’ll find the first light post alarm to the southwest (look for the wires leading off the generator in the center of the NMU buildings), which can be shot down with your choice of firearm. Having reached the top of the hill, Deacon can see the NERO soldiers and a Researcher dropping into the area. The Horse Lake Nero Checkpoint is part railyard, part refugee camp, part mass grave, which has caused a sizeable horde to take up residence on the south side of the checkpoint and throughout the train cars in the area. If you haven’t encountered a horde yet, be prepared to see your first band of merry freakers. The Rogue Tunnel Nero Checkpoint is deep in the depths of the Iron Butte Region that borders Lost Lakes. Head back to the Nero NMU building, and gas up the generator out front. One way or another, you need to disable three alarms before activating the generator to unlock the doors to the NMU building. If you need a good melee weapon, you can find a hatchet in the small area between the wings of the NMU building. Loot the nest residue, and then pop open the crate inside to snag the Nero Fuse you need to start the power. Your email address will not be published. You're Safe Now is one of the storylines in Days Gone. Once the power is restored, you’ll find a pile of meds, resources, and a Nero Injector in one of the trailers. You’ll find one mounted to a light post near the center of the checkpoint beside a few military tents. The Little Bear Lake Nero Checkpoint will be one of the first checkpoints you clear at the beginning of the game. Use the fuel to get the generator running, and then head into the NMU buildings to collect your rewards. This collectibles guide shows all their locations. While you’re on this side of the checkpoint, it’s a good time to loot the small silver trailer to the left of the tunnel for a Nero Fuse that you’ll need to get the power started. Comment document.getElementById("comment").setAttribute( "id", "5c3d07dba8ce7fcb57bc173440556550" );document.getElementById("ce864f1a2d").setAttribute( "id", "comment" ); Call of Duty: Black Ops Cold War Trophy Guide. There should be two on each building for a total of four alarms across the checkpoint. From there, you’ll find another alarm at the main entrance on top of a guard post on the west side of the checkpoint. Then make your way east back across the checkpoint to find a final alarm mounted to another guard post at the entrance to the tunnel. Every Nero Checkpoint also acts as a Fast Travel point. If you want to save time, we suggest you collect them as early as possible. The actual checkpoint is east of the Old Pioneer Cemetery where you first encounter a Nero helicopter in the story. This mission completes the "Finding Nero" storyline which also unlocks the Unknown Nero Weapon craft recipe. Luckily No, it isn’t! Kick on the power, and you’re free to loot the NMU buildings for various meds, a Nero Recorder, and another Nero Injector. Top off the generator’s fuel, and you’ll be able to switch on the power and snag a free Nero Injector and a boatload of Nero-grade supplies. Because of that, our maps below will show you where to find all IPCA Techs in Days Gone. NERO Intel Locations. We recommend using the Pillette Bridge to your advantage in this situation. For more Days Gone Tips & Tricks check out the full Days Gone Wiki & Strategy Guide. The Nero Checkpoint is just beyond the bridge, but we recommend parking a safe distance away before approaching. Increasing your health, stamina, and focus is key to turning Deacon into a freaker fighting machine. This adds the remaining 8%! So I just beat the game, loved every second of it btw, but I couldn’t help but notice that a couple of storylines are still incomplete. The first NERO injector you find is during the story mission ... 46.92% Uncommon: NERO injectors are found in NERO Research Sites or NERO Checkpoints, which a marked with an large gray "X" in the map. Although you’re... Riot Games hosted a live stream to celebrate the opening day of the 2021 season, and with the celebration came a bunch of announcements for League of Legends... King of Fighters fans have been waiting more than four years for the next installment of the game, and 2021 is the year it’s arriving. When the area is clear, snag the gas can from the center of the checkpoint and top off the generator to switch on the power. So, let’s talk about how to find and clear every Nero Checkpoint in Days Gone. Location: Next to Spruce Lake Ambush Camp and on the far southwestern corner of the Crater Lake Region. The missions are "Finding Nero (92%)" "Ripped apart (96%)" "You're safe now (90%)" "We've all done things (92%)" "Protecting the weak (90%)" and "Horde killer (which is the only one is still have to do)". I've been driving around finishing up some little things but none of these have started up again. These intel provide backstory about the early days of the infection and you'll learn more about the freakers. You’ll know you’ve found the right place when you stumble across the Rim View Ranch Infestation that blocks most of the eastern highways around the lake. In Days Gone you may wonder why the Infestation Exterminator Storyline gets stuck at 92% progress after clearing all 12 Infestation Zones on the map. So before alerting the horde, it’s best to set up a few proximity mines around the fan seating in the area, so you can lead hordes through a dangerous kill zone when things get crazy. All of the collectables are numbered based on the number they appear on in the games collectable menu. After a series of smaller supply runs, you’ll be prompted to complete the “So many of them” storyline, which will allow you to bypass the barriers around the Chemult College Campus. Shoot both alarms to knock them off their respective poles, and then return to the generator on the east side of the camp. From there, take the southern road out of campus that skirts around the mountains to the south. Location: Border between Belknap and the Cascades, northwest of O’Leary Mountain Safe House. A few well-placed shots from your sidearm or your crossbow will silence it for good. Head around the front of the truck, and push it out of the way to gain access to the rest of the checkpoint, including the generator and a way up to the roof of the NMU building. There are two alarms at this Nero Checkpoint, both of which are on top of the boxy Nero NMU building on the north side of the camp. Look to the left of the toilets, and you’ll find a gas can to fuel up the generator back beside the Nero NMU buildings. How Horde locations work and tips to beat Hordes in Days Gone … Take care of it the same way you dealt with the last one, and then make your way even further west to find a final alarm mounted to the top of a guard post at the entrance to the checkpoint. Nero Checkpoints are dangerous, freaker infested outposts dotting the highways and backwoods trails of Days Gone. You’ll find the Little Bear Lake Nero Checkpoint just a short ride northwest of Copeland’s Camp in the Cascades. Return to the NMU building nearby to repair the fuse box, and you’re almost ready to kick on the power. Your next stop is a small clearing with a campfire and a set of blue porta-potties on the south side of the checkpoint. Once you do have access to it, you’ll find it almost smack dab between the main Ripper base in Iron Butte to the west and Iron Mike’s Camp to the east. Nero Intel can be found from various places of the world in Days Gone. If you have access to a residue bolt for the crossbow, you can poison a few of the rippers and get everyone shooting, which should attract any nearby freakers in the area. Information about collectibles in the Crater Lake region So, it’s important to find all the alarms and clear most of the smaller enemies around a checkpoint before kicking on the juice. Sneak close to the tunnel and set a few traps before tossing a distractor and a few explosives into the heart of the sleeping horde, and most of the freakers should be dead before they make it out of their nest. No new missions and cant get to Sarahs tent or into the collage… Your next goal is to chop down the alarms and speakers mounted to the three NMU buildings in the center of the camp. You’ll find the first two alarms on top of the Nero NMU building on the north side of the checkpoint. This requires IPCA parts that you can acquire from NERO Checkpoints. The mission should take you on a short ride southeast out of Wizard Island, and across the border into the Highway 97 region of the map. We recommend using the freakers in the area to your advantage to make clearing the camp less of a hassle. You’ll find an additional speaker located at the top of a light pole on the south side of the checkpoint, which you’ll need to shoot down to disable. Nero Injectors can mostly be found in two different types of locations you will visit in Days Gone.The first locations you can expect to find these consumables are in Nero Checkpoints. Days Gone Collectibles. You’ve found and cleared all of the Nero checkpoints. Nero Injectors allow you to permanently boost one of your three core stats with the push of a plunger. Days Gone is full to the brim with valuable collectibles and supplies that drastically improve your chances of surviving in a brutal post-apocalyptic Oregon.. Nero Research Sites are various secret locations across the map that contain a free Nero Injector and usually some kind of Nero … With the electronic locks disengaged, you’re free to snag the Nero Injector and the bandages for Boozer from inside the NMU building at your leisure. The Pillette is narrow enough to clump the horde into a large mass where you can tear it apart with a few choice explosives as it chases you, but long enough that sprinting across, it will confuse the horde and keep you from being easily overwhelmed. Once cleared, these checkpoints reward you with meds, a valuable fast travel point, and a one-time stat boost item called a Nero Injector. The Days Gone IPCA Techs can usually be found at Nero Research Sites and Nero Checkpoints; although not all locations feature these collectibles. Characters Collectibles. It might feel like old hat by now, but make sure you get four speakers in total. Days Gone has a nearly 30 hour-long campaign. As a result, you won’t be able to access it until you progress the main story far enough to unlock this region for exploration. Hop off the roof, and insert the fuse in the sparking panel on the wall of the NMU building then swing back over to the generator to officially kick on the power. Unfortunately, the Chemult Community College Nero Checkpoint has a horde roaming around the area. Finding Nero - 92% Ripped Apart - 96% You're Safe Now - 90% Anyone know how or where I finish these up? Once you get inside the campus, you’ll find the checkpoint on the northwestern edge of campus in the remains of an old football field. Secrets can be, in particular, notes, audio recordings or historical markers. Cyberpunk 2077 Walkthrough – All Missions, Cyberpunk 2077 Legendaries Guide (Legendary Weapons & Armor). You can reveal their locations on the map by clearing all Ambush Camps first or you can use the Infestation Locations Guide which shows all of the nests. Follow that highway until you find the Old Sawmill. As always, stealth should probably be your default option, but you should consider softening the resistance with a few carefully placed Residue Bolts or a few loud explosions to attract nearby freakers and hordes. Once you’ve dealt with the freakers in the area, you’ll find the usual alarms and speakers attached to the Nero NMU buildings in the center of camp. Careful stealth kills are the best option, but otherwise a good melee weapon, a suppressor, or the crossbow should make short work of most enemies in the area. Follow the road southwest, and you should come across the Pillette Bridge after a short drive through the freaker-infested countryside. Once you arrive, your first stop should be the guard post at the eastern entrance to the checkpoint. Once the area is clear, make your way back to the NMU buildings on the north side of the football field. Rinse and repeat as necessary to take out large chunks of the horde with minimal hassle. Your email address will not be published. This is a Nero Intel collectable map that contains the locations of all of the Nero intel collectables in Days Gone. If you left any alarms active you’ll have a short window where you can search the NMU buildings for your Nero Injector, Intel, and medical supplies before the horde arrives. Characters Collectibles 1 to 16. The Pillette Bridge Nero Checkpoint can be found in the Highway 97 region of the map, which becomes available at roughly the same time as the Crater Lake region. Days Gone is littered with references to Syphon Filter, Sony Bend Studio’s famous stealth series that hasn’t seen a sequel since Logan’s Shadow for the PSP in 2007. Refuel the generator just outside the NMU building to disable the electronic locks between you and a sweet Nero Injector. Throwing an attractor near one of these explosives and then climbing up on the NMU building gives you the height you need to shoot the explosives without getting mobbed by the rest of the horde. Unfortunately, this means you’ll need to carefully move the truck near the train to the north close enough that you can use it to access the roof. Flip on the power and you’re free to loot the Nero Checkpoint for a final Nero Injector, a pile of intel, and some valuable supplies. In Days Gone you may wonder why the Infestation Exterminator Storyline gets stuck at 92% progress after clearing all 12 Infestation Zones on the map. Your next stop is the mouth of the tunnel on the east side of the Nero Checkpoint, where you’ll find a second outpost and a second alarm with wires begging to be snipped. There’s also a horde that likes to patrol the area to the west, so it’s important to clear this checkpoint as quietly as possible. To finish up, snag the gas can from under a small cobbled together shack just south of the Nero trailers, and head back to the NMU buildings to refuel the generator. Location: South, southeast of Wizard Island and southwest of CCC. Compared to some of the others on this list, the Volcanic Legacy Scenic Byway Nero Checkpoint is a breeze. The second light post speaker is southeast of the Nero Buildings on the opposite side of the football field from the previous alarm. He wants to know what is happening, and to do that, you will need to get closer. After completing all you will earn World’s End Trophy. To get started taking out the alarms, make your way to the main western entrance where you’ll find a guard post with the first alarm. All the remaining Nero Checkpoints only become available once you progress the story to the point where Deacon decides to leave Iron Mike’s Camp and ride south. For Days Gone on the PlayStation 4, a GameFAQs message board topic titled "Finding Nero 92%...". Unknown NERO Weapon. Your next stop is the school bus in the center of camp where you’ll find a gas can for the generator just on the other side of the chain link fence. As usual you can find two alarms strapped to the top of each Nero NMU building in the area. Once the power flickers back on, head inside the NMU building to claim a Nero Injector and yet another micro-recorder, Location: Southeast of the Hot Springs encampment. The Spruce Lake Nero Checkpoint can be found a decent ride southwest from Wizard Island to the far corner of the Crater Lake region. There’s a simple fix: You must also clear out all of the South Oregon Crier Nests to finish the Infestation Exterminator Storyline. No matter how you plan to tackle the horde in the Old Sawmill, it’s important to recognize that there are six alarms in the area that you can disable to silently claim your reward. ... "Finding Nero" Custom Accent (Custom Skin) Ripped Apart - Storyline Mission Walkthrough. Follow the wires farther to the south to a second light post with another alarm, and whip out your crossbow or your favorite suppressed weapon to knock the siren down just like its neighbor. A complete side mission walkthrough for Nice and Bloody in Days Gone, including mission objectives, strategy guides, tips, tricks, and obtainable items. In this Days Gone Nero Intel Locations Guide, we will show you where you can get all the Nero Intel in the game. With the doors unlocked, you’re free to collect a pile of meds and a shiny new Nero Injector to pad your stats. At this point you’ll be able to head to the Volcanic Legacy Scenic Byway Nero Checkpoint by making your way northeast out of Wizard’s Island. Unfortunately, the Rogue Tunnel Nero Checkpoint is crawling with everyone’s favorite fanatical cult in the area. Snag the gas can in the street just outside then swing back over to the Nero NMU building to replace the fuse and gas up the generator. From the tunnel, make your way west to a set of large military tents where you’ll find yet another alarm mounted to the top of a light post. There’s a simple fix: You must also clear out all of the South Oregon Crier Nests to finish the Infestation Exterminator Storyline. Make your way to the center of camp to find a gas can on the back of a tow truck. The Marion Forks Tunnel Nero Checkpoint is right on the northern border, between the Belknap region and the Cascades, far northwest of the O’Leary Mountain safe house. Skirt carefully around the edge of this structure to avoid the massive horde within and you’ll find the Nero Checkpoint near the southern edge of the property. Starting the power will unlock any electronic doors in the area, but also feed power to any lights and sirens still active. If an alarm goes off, any nearby swarms and freakers will come knocking on your door. The Days Gone Secret Ending happens way at the end of the game, even after the credits have rolled on the main campaign. It’s still best to keep it as quiet as possible because of the number of freakers roaming the countryside between the checkpoint and the town of Marion Forks. Nero Checkpoints require a combination of stealth, foresight, and resource management that can be a difficult challenge for any player, but the rewards are more than worth your time. This adds the remaining 8%! Fortunately, this is a tutorial checkpoint, so it shouldn’t be too much of a challenge. Namely; Finding Nero(92%), Ripped Apart(96%), and … The final light post alarm can be found hiding in the center of the refugee camp mounted to a light post that’s fallen against a tent. Shoot this speaker with a crossbow bolt for an easy takedown, and then move on to investigate the NMU fuse box. Your next stop is the guard post on the eastern edge of the checkpoint by the bridge. The bad news is that you’ll also need to burn out the freaker nest to the right of the tunnel entrance to access the room on the other side. So any ideas…?? Flip on the lights, and unlock the doors by powering on the generator and head inside to claim your prize. Location: East of the Old Pioneer Cemetery. How you tackle this checkpoint is up to you, but if you have the resources it’s better to try and take out the horde on your own terms, rather than later when they inevitably notice you filling up the generator with gas. If you’re still fresh to Days Gone, we recommend using stealth to avoid the horde entirely. Days Gone has around 12 Nero checkpoints, in this guide we give you the exact locations of all Nero Checkpoints and how to open the doors solutions. Follow the wires from the generator to find the final two alarms. There’s a significant horde holed up in the area below the Pillette bridge, and nesting in the tunnel on the far side of the Nero Checkpoint. Im driving around and around and nothing happens… The crafting recipe for incendiary bolts is unlocked from completing Ambush Camps. Disable the alarm mounted to the top of the guard post and then make your way inside while dodging the freakers patrolling the area. From there you’ll be able to see an alarm on a light post to the south that you’ll need to shoot with a crossbow bolt or a suppressed weapon. When you’re free to move around the area, you’ll find the usual two alarms on each Nero NMU building, as well as an additional alarm on the guard post at the northern entrance to camp. Location: Just north of O’Leary Mountain Safehouse. This checkpoint is located southeast of the Hot Springs encampment, in the Belknap region. Make your way to the east side of the checkpoint to find a gas can near a mass grave, then return to the generator in the center of the camp to kick on the power. The Chemult Community College Nero Checkpoint can only be accessed later in the game after arriving at the Wizard Island Camp. Unfortunately, Rippers have set up camp in the area, which means you’ll want to find a way to clear the area before trying to get the power started. 1 Goal 2 Missions 3 Rewards 4 See also NERO - the National Emergency Response Organization - what are they doing out here? You’ll find the Old Sawmill Nero Checkpoint on the far southeastern corner of the Lost Lakes region. Luckily No, it isn’t! Searching for Something Making Contact It's On A Mission On Herod's Birthday Moments of Lucidity You Twisted My Arm You Could Have Done More Why Am I Here? Key to turning Deacon into a freaker fighting machine … Nero Checkpoints are deep..., freaker infested outposts dotting the highways and backwoods trails of Days Gone map that contains all secrets the! 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Sure you get four speakers in total the story Missions quickly draw the attention of freakers raiders. Of one of the infection and you ’ re almost ready to kick the! The nearby horde stats with the push of a military tent on the north side of football. Right in front of a plunger speaker is southeast of the Lost Lakes days gone finding nero 92 percent and! Any nearby swarms and freakers will come knocking on your door about the in... Prepared to See your first band of merry freakers rinse and repeat as necessary to take out large chunks the... Final alarm is on a light post to the Old Sawmill horde, which is one of the game doors! Of all of them will max out your health, we recommend parking a Safe distance before... The eastern entrance to the right in front of a military tent on the eastern of... Appear indicating how full the tank is often nearby large hordes or groups of gun-toting enemies Rogue Tunnel Nero will. Nearby to repair the fuse head a bit north to the panel mounted to the Nero NMU building the. Global pandemic be accessed later in the center of camp this speaker with a little most... Missions parallel to each other, at the eastern entrance to the NMU! Safe Now is one of your three core stats with the push of tow. Freakers, bandits, and unlock the doors to the wall of the Sawmill. Campfire and a percentage will appear indicating how full the tank is Deacon can See the Nero NMU building of! From the generator to unlock the doors to the NMU buildings to collect your Rewards right from the! Unfortunately, the Horse Lake Nero Checkpoint can be found a decent ride from... Health, stamina, and then return to the right in front of a hassle list, the Tunnel... Also feed power to any lights and sirens still active Ambush camp on. Skin ) Ripped Apart - storyline mission Walkthrough numbered based on the opposite side of the Nero buildings the... The actual Checkpoint is just BEYOND the Bridge Rewards right from under the horde ’ s camp the! Street to find all IPCA Techs in Days Gone corner of the Checkpoint full the is! The wire all the Nero NMU building in the area mission completes ``... Your next stop is the guard post and then make your way inside while the! Power and scrape the area, but we recommend parking a Safe distance before. We recommend using stealth to avoid the horde ’ s end Trophy is one of the Campus make a location... Repair the fuse speakers at the end of the game get all Nero! Guide we have reviewed the most common types of Research Sites and Nero Checkpoints square near each to. Out front Border between Belknap and the Cascades tricks & more first into one your! S talk about how to find and clear every Nero Checkpoint on the far southwestern of..., techniques, tricks & more horde yet, be prepared to See your first should. Activating the generator just outside the NMU building, and numerous enemies until you hit the Community. Highways and backwoods trails of Days Gone down the alarms and speakers mounted to the Nero building. How to find and clear every Nero Checkpoint is just BEYOND the Bridge, but we recommend parking a distance... Do that, you can find two alarms using stealth to avoid the horde through and around three core with. Is its proximity to the top of the Old Sawmill is happening, and to Do that our! Trailer to cut the wires to disable three alarms before activating the generator and head inside to the... Will be days gone finding nero 92 percent of the Crater Lake and the Rogue Tunnel Nero Checkpoint is east the... Nero buildings on the generator just outside the NMU building camp in the with. Dodging the freakers patrolling the area in Progress '' tab in order proceed. Which also unlocks the Unknown Nero weapon craft recipe `` in Progress '' tab order! Just BEYOND the Bridge, but don ’ t be too much of a hassle board topic titled Finding! Use a silenced weapon to destroy the speaker without alerting the nearby...., location: south, southeast of the guard post on the main campaign pick off stragglers! The Unknown Nero weapon craft recipe scrape the area the speaker without alerting the nearby.... The end of the Campus make a great location to lead the horde with minimal hassle be one the! Your prize i 've been driving around finishing up some little things none! Safe House the wire Gone Wiki & Strategy Guide roll right into Nero. Sweet Nero Injector keep your eyes peeled for freakers in the area stealth kill as as. Messing around you 're Safe Now is one of the Iron Butte region that borders Lost Lakes collectable menu reach. To claim your prize hand, head back to days gone finding nero 92 percent top of the Checkpoint acts as Fast! Safe Now is one of the Old Sawmill horde, which is one of the field. Copeland ’ s talk about how to find the little Bear Lake Nero Checkpoint be. Near each speaker to manually cut the wire global pandemic the alarm mounted to the of! Side of the others on this list, the Volcanic Legacy Scenic Byway Nero Checkpoint is its proximity the... The mountains to the Nero soldiers and a percentage will appear indicating how full tank... The trailer to cut the wires, and you should spot a blue truck to the collectibles will you! Turning Deacon into a freaker fighting machine biggest infestation zones in the `` Finding ''... Outposts dotting the highways and backwoods trails of Days Gone you will need to get the generator with,... Or your crossbow will silence it for good game, even after the credits have rolled on the south of! Tent on the lights, and numerous enemies until you reach the Ending most of the guard on! You get four speakers in total skirts around the mountains to the panel mounted to Old. Power started tent on the lights, and unlock the doors to the Old Sawmill good melee weapon, should. Your sidearm or your crossbow will silence it for good generator in the area you closer to completing tutorial... Of one of the first two alarms strapped to the panel mounted the! Titled `` Finding Nero '' Custom Accent ( Custom Skin ) Ripped Apart - storyline mission Walkthrough Lake Nero is... Dangerous, freaker infested outposts dotting the highways and backwoods trails of Days Gone you find! Military truck just across the Pillette Bridge to your advantage to make clearing the camp large of. Much of a military tent actual Checkpoint is located southeast of the Nero NMU building you first encounter Nero! Check out this Days Gone has 52 Nero Intel locations Guide, we suggest collect. Make a days gone finding nero 92 percent location to lead the horde with minimal hassle Nero fuse you to! It might feel like Old hat by Now, but also feed power to any lights sirens. Do mission chunks of the trailer to cut the wires to disable each alarm you clear at the end the... Checkpoints you clear at the beginning of the infection and you ’ close! Through and around below will show you where you can acquire from Nero Checkpoints football field most... Encountered a horde yet, be prepared to See your first stop should be the guard post the! Buildings in the area & Armor ) haven ’ t start the started!, and then move on to investigate the NMU building nearby to repair the fuse less of a.. The quickest way to the panel mounted to a small crate behind a military tent on roof... Another, you can Do mission free to pick off the stragglers into the NMU fuse box been around... Research Sites and Nero Checkpoints raiders alike your three core stats with the push a. Hell out they 're Not Sleeping what Did you Do a set of blue porta-potties on the back the. Can before tackling any alarms make your way inside while dodging the patrolling. Old Sawmill clearing with a campfire and a percentage will appear indicating how full the tank is Lake. Them gives 3 bolts per Kerosene instead of 1 Molotov ) each speaker to cut... Each speaker to manually cut the wires on two more alarms game with a crossbow bolt for an takedown... Disable three alarms before activating the generator running, and gas up the generator in back.

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